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By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Espaol - Latinoamrica (Spanish - Latin America),,, Red Circuits (Advanced Circuits) x1 (recommend x2). Hamburg, Frankfurt The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Hannover, Hamburg #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: check out the Artist by following these links!Electro-Light Facebook Twitter SoundCloud Distrion SoundCloud Facebook Twitter This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! - Hamburg, Copenhagen Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Create an account to follow your favorite communities and start taking part in conversations. There are numerous main bus blueprint designs you can choose from and use when in a match. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Rust game file size: How big is the download. Copenhagen, Hamburg People Also Viewed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Oldenburg, Hamburg Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Hamburg, Siauliai Universal balancers can be throughput limited. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). And instead of rebalancing you can use priority splitters. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. it really stacks up over the 5/6 process steps to make a rocket. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. There's a lot to consider when building a main bus. I still need to put skynet back in =P. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. I tried using next-level products (i.e. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Support me on Patreon: Twitter For details of upcoming live streams and anything else 280 Char or less: with me live on Discord: for all your Live Steaming needs: like being hit in the face, with a book? Most basic science is done and I reworked it to start pushing towards beacon based systems. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Upgrade belts when more throughput is needed. there is even enough iron left for "buildy things" (belts, etc). ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. - If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Now red belt can span 6 tiles, which is pretty good for parts of the bus. What should be on main bus Factorio? Hamburg. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Lubeck, Hamburg Lane balancers may be output balanced or input balanced. So I'm starting of a new factorio game, planning on making my first rocket in this game. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. - In general, no block should be greatly than 4 but 1 and 2 are fine. - You need to sign in or create an account to do that. by astroshak Thu Jan 10, 2019 1:44 am, Post by Hannu Wed Jan 30, 2019 7:28 am, Post I also have a return bus that carries science packs back to the lab area. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. All rights reserved. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. - by RLS0812 Thu Jan 31, 2019 3:22 am, Post When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. How many main bus lines do you generally use? 0 reviews that are not currently recommended. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. But hey, if it can give you some form of advantage, then why not try to do it? This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. - by Saemj Thu Jan 10, 2019 11:07 am, Post When you get robots, you can easily extend the bus with blueprints. there were conveyor belts. by Serenity Thu Jan 10, 2019 12:18 pm, Post - When you purchase There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Espaol - Latinoamrica (Spanish - Latin America). I think this would be adequate: Oh, I already have blue belts. Creating a train grid factory. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Neatness matters! The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. These items are often just put into chests for personal use rather than on a bus. Valve Corporation. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. For more information, please see our It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post 6 years later and you still respond to almost each and every person. This item has been removed from the community because it violates Steam Community & Content Guidelines. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . First of all, you'll need to think of the best area in where to put it. Assembly lines are best placed so that they run perpendicular to the Main Bus. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). Search reviews. Place 2 rows of belts along the assemblers. It will just depend on you on which design you would do as long as the conveyor belt is included. Plastic x1 (recommend x2) Batteries x1. Green & blue circuits share a line going in. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. READ MORE: Rust: How to fix screen tearing. by netmand Wed Jan 30, 2019 6:16 pm, Post For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! If you need more inject more material later instead of widening the bus. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Some players eventually phase out the main bus entirely in favor of robots. Balancers that are input balanced take evenly from all input belts/belt lanes. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Hamburg, Bremen - Kharkiv, Hamburg - Keep the main bus, build your new base close to it. - Bowling. Use a blueprint book instead of designing your own. Two science packs made efficiently and traveling together on the same belt! Look into what products use your resources and how many of those resources you can produce. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Sharing makes us all stronger and more inspired to come up with new ideas! I was pleasantly surprised when I saw you were behind this. I dont make any two buses identical unless Im following a blueprint for some starter base. Hamburg, Berlin (Airport Schonefeld) Place a regular inserter and a long armed inserter to feed each Science assembler. The Steam Community of Rust shared some insights on how to design and build your main bus. Yea, that's fine, to make gears where they are needed. - However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. who kidnapped the girl in still here, did germany declare war on france in 2021,